It's taken ages, but finally I have finished something!
That leaves...*looks at list* another six Lizardman pieces I have to do, but the good news is there's no way in hell they'd be one after the other, or my enthusiasm would run out of steam faster than spiderman in the country side.
So with the later part edging towards the detail heavy side of things, I thought I'd take a step back and ease off for the later part and so we begin with the sail.
Key points here were to do as much as possible in one sitting, trying to hide joins/lines would be really hard as the sail is rather thin, so hiding lines would only add bulk to it.
- Sculpted the top side first (in one sitting), by adding green stuff bit by bit (between the lines of wire) and pushing it from the centre towards the opposite ends (so the thinnest part is in the middle of the spines).
- The second evening I repeated the process on the opposite side and after letting it become a little harder (so it's more gummy and less sticky), I pulled the tips up and away slightly with my fingers. This did not leave finger prints because the putty had become less pliable.
Round about this time, as well as towards the end of the project, I started adding in frills here and there, but did my best to not get too carried away. A few simple frills around the legs, chest and flank, something that would have function (remember the giant Salamander from the last tut), by catching water mid stroke to help propel it forward through the water.
It's also about this time I came on to revisiting some old friends, scales....
The less said about these the better (and not without repeating myself).
I also re-worked the feet, adding in scales, smartening up the webbing between them and adding some thicker/rougher texture to the shins.
Much of it from here is mainly just making sure I go over the model, hiding lines and joins, cutting away excess/blurred areas and making doubley sure I didn't miss anything out.